References

Asynchronous Virtual Reality

A. R. Fender and C. Holz, “Causality-preserving asynchronous reality,” CHI Conference on Human Factors in Computing Systems, 2022. doi:10.1145/3491102.3501836

Augmented Fabrication

R. L. Johns, “Augmented Materiality: Modelling with Material Indeterminacy” Fabricate 2014, pp. 216–223, 2017. doi:10.2307/j.ctt1tp3c5w.30

G. Jahn, C. Newnham, and N. van den Berg, “[BENT] Augmented reality for construction from steam-bent timber,” CAADRIA proceedings, 2022. doi:10.52842/conf.caadria.2022.2.191

S. Mueller et al., “FormFab: Continuous Interactive Fabrication,” Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, Mar. 2019. doi:10.1145/3294109.3295620

G. Jahn, C. Newnham, N. van den Berg, M. Iraheta, and J. Wells, “Holographic Construction,” Impact Design with all the Senses, Proceedings of the Design Modelling Symposium, Berlin 2019, pp. 314–324, 2020, [Online]. Available httpsdoi.org10.1007978-3-030-29829-6_25

D. Mitterberger et al., “Augmented bricklaying: Human–machine interaction for in situ assembly of complex brickwork using object-aware augmented reality,” Construction Robotics, vol. 4, no. 3–4, pp. 151–161, Oct. 2020. doi:10.1007/s41693-020-00035-8

L. Atanasova et al., “Prototype as Artefact,” Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA), 2020. doi:10.52842/conf.acadia.2020.1.350

Interactive Design and Fabrication

D. Mitterberger et al., “Interactive robotic plastering: Augmented Interactive Design and fabrication for on-site robotic plastering,” CHI Conference on Human Factors in Computing Systems, 2022. doi:10.1145/3491102.3501842

R. Tian and E. Paulos, “Adroid: Augmenting hands-on making with a collaborative robot,” The 34th Annual ACM Symposium on User Interface Software and Technology, 2021. doi:10.1145/3472749.3474749

T. Knight and G. Stiny, “Making grammars: From computing with shapes to computing with things,” Design Studies, vol. 41, pp. 8–28, Nov. 2015. doi:10.1016/j.destud.2015.08.006

T. Knight, “Craft, performance, and grammars,” Computational Studies on Cultural Variation and Heredity, pp. 205–224, 2018. doi:10.1007/978-981-10-8189-7_16

Human-Robot Teams

Y. Cao et al., “Ghostar: A Time-space editor for embodied authoring of human-robot collaborative task with augmented reality,” Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019. doi:10.1145/3332165.3347902

D. Mitterberger, L. Atanasova, K. Dörfler, F. Gramazio, and M. Kohler, “Tie a knot: Human–robot cooperative workflow for assembling wooden structures using rope joints,” Construction Robotics, vol. 6, no. 3–4, pp. 277–292, Sep. 2022. doi:10.1007/s41693-022-00083-2

R. Suzuki, A. Karim, T. Xia, H. Hedayati, and N. Marquardt, “Augmented reality and robotics: A survey and taxonomy for AR-enhanced human-robot interaction and robotic interfaces,” CHI Conference on Human Factors in Computing Systems, 2022. doi:10.1145/3491102.3517719

S. Haddadin et al., “Towards the Robotic Co-Worker,” Springer Tracts in Advanced Robotics, pp. 261–282, 2011. doi:10.1007/978-3-642-19457-3_16

I. X. Han, F. Meggers, and S. Parascho, “Bridging the collectives: A review of collective human–robot construction,” International Journal of Architectural Computing, vol. 19, no. 4, pp. 512–531, Nov. 2021. doi:10.1177/14780771211025153

Object Tracking

T. Sandy and J. Buchli, “Object-based visual-inertial tracking for additive fabrication,” IEEE Robotics and Automation Letters, vol. 3, no. 3, pp. 1370–1377, Jul. 2018. doi:10.1109/lra.2018.2798700